#ifndef SCENEOBJ_H_
#define SCENEOBJ_H_

#include <string>

namespace Lame3d
{
	class SceneObj
	{
		public:
			SceneObj(const std::string &n);
			virtual ~SceneObj();
			
			const std::string& Name() const;
			
		protected:
			std::string name;
	};
}

#endif /*SCENEOBJ_H_*/
